MULTIMEDIA
· Music Database
· Video
· Music Videos
· Manga
· Lyrics
· Images
 
GUIDES
· Newbie Guide
· Episode Guide
· Filler Guide
· DVD Guide
· Movie Guide
· Manga Reference
· Character Guide
· Transformations
· Rumor Guide
· DBZ AMV Guide
 
GENERAL INFO
· Podcast
· Ask "Daizenshuu EX"
· Tidbits
· There is no OVA!
· Feature
· Links
· FAQ
 
INTERACTION
· LiveJournal
· Message Board
· Chat
· Editorials
· Contests
· Sign Guestbook
· View Guestbook
· Contact
 

  Daizenshuu EX - Guides - Rumor Guide - Video Games  
     
 

[ General ] [ Movies / TV Specials ] [ Characters ] [ Video Games ]
[ Fansub Dialogue ] [ Dub Mistakes ]

[ Video Games ]

Ah, the video game rumors. Everyone has heard one. Whether it be beating Final Bout nine times to get Gotenks, or doing twelve backwards-flips to unlock Bulma in Budokai 3, everyone has heard something from a friend who knows a guy who's unlocked Pilaf. Unlike with a print-manga or animated show, video games are interactive and can be examined, especially with the power of computers. We can literally dissect the game's files to see what really is contained on the disc... and what is not contained on the disc. We have got more than just that, though. There are some other random little misconceptions to go along with the rumors, and we are here to make sure you are getting the most accurate information you can find!

RUMOR: Gotenks and/or Pilaf are playable characters in DragonBall: Final Bout.

STATUS: False (the "Pilaf" part is kind of our fault...).

EXPLANATION: The rumors that Gotenks is a playable character in Final Bout go back a long way; there have even been corresponding "codes" to go along with this rumor (such as beating the game nine times in a row on hard difficulty with Trunks). However, Final Bout came out in 1997. It is well over a decade later, now. You would think that over the course of all these years someone would have:

  • a screen shot
  • hacked the game's coding

...to reveal some images, some sound files... something. Alas, there is nothing. Meri (of Temple O' Trunks) took advantage of people on 1 April 2002 with a screenshot showing Gotenks and Pilaf as playable characters on the character selection screen. You would think having Pilaf on there would give it away (never mind it being April Fools' Day), but unfortunately... people are NOW asking how to play as Pilaf when they ask how to play as Gotenks!

RUMOR: Taiketsu is the first game to feature Broli as a playable character..

STATUS: False.

EXPLANATION: When the game was first announced and released, Atari hyped up Taiketsu (WebFoot's first entry into the land of fighting games, coming off of Legacy of Goku, also on GBA) as being the "first game" to feature Broli (Broly) as a playable character.

Well, that is half true.

Taiketsu was certainly the first American-made game to feature Broli as a playable character, but hardly the first-ever game. Back in 1993 (nearly a decade before Taiketsu), Super Butôden 2 was released for the Super Famicom (SNES) in Japan.

The sequel to the popular 2D fighting game, Super Butôden 2 had a secret code (Up, X, Down, B, L, Y, R, A on the screen as Gohan flies forward with the overture music) that would allow you to play as both Son Goku and Broli. The game takes place towards the end of the Cell Game, with a little bit from DBZ movie 9 thrown in, as well (as seen by Broli fighting a transformed Bojack in the image above). Of course, most (newer) American fans had never heard of this game, nevermind played it enough to know of the hidden characters available to them.

In conclusion? Kakarrot...to...!

RUMOR: Capcom will be producing a DBZ game (similar to "Marvel vs. Capcom")

STATUS: False... sorta.

EXPLANATION: Capcom has never owned the rights to DBZ video games in either the US or Japan, and most likely never will. Bandai has exclusively produced DBZ games in Japan since the beginning; Atari (formerly Infogrames) currently holds the US rights, and this looks to be changing no time soon (at least until 2010 when their present contract runs out). This rumor is no more than wishful thinking, transmitted as fact.

In 2005, however, slightly more came to be with this rumor. It was announced that Banpresto would be creating an all-new DBZ fighting game for arcades entitled Super DragonBall Z. In charge of this game would be ex-Capcom producer (!) Funamizu, along with his studio Craft and Meister (see the original announcement on The Magic Box from June 2005). Unlike typical Capcom games, however, Super DragonBall Z would retain the recent cel-shaded style of 3D graphics. The game was released to Japanese arcades on 22 December 2005, and eventually saw a home console release worldwide on the PlayStation 2. There has been no word on a follow-up to this game.

RUMOR: Steve Lukather (of the band Toto) performs on the Budokai games' soundtracks.

STATUS: True.

EXPLANATION: Believe it or not, the "legendary" Steve Lukather of guitar-playing and Toto fame does indeed perform the insane guitar work you heard in the various Budokai fighting games released on the PlayStation 2 / GameCube. While his official site only hints here and there to various Japanese recordings, he is clearly listed by name in all three main games' closing credits.

He can also be seen playing alongside Tower Of Power and Hironobu Kageyama in the bonus DVD included with the DragonBall Z & DragonBall Z 2 (Budokai & Budokai 2, respectively) dual-soundtrack (see above image). The accompanying DVD is actually region-free, so worldwide DragonBall fans can import and see for themselves with little-to-no effort!

RUMOR: SSJ4 Goku is an unlockable character in the first Budokai game.

STATUS: False.

EXPLANATION: This obviously makes very little sense. With the exception of the bonus character of Great Saiyaman, the game's own story does not even reach into the Majin Buu arc of DBZ, let-alone introduce characters and transformations from DBGT. The prevalence of this rumor seems to stem for a "method" for unlocking SSJ4 Goku actually making its way to the respective GameFAQs code page for some time.

Of course, no-one unlocked the transformation/character, because it is not in the game. The game is many years old, has been released on multiple platforms in multiple countries in multiple languages, and no-one has uncovered a SSJ4 Goku, especially since we all have our 100% complete capsule sets, already!

RUMOR: You can unlock a Golden Ôzaru in Budokai 3.

STATUS: False.

EXPLANATION: This rumor began in very late October 2004. An image began making its rounds across message boards and other sites, and we all know what happens from there. Suddenly, the "rumor" that you can play as a Golden Ôzaru becomes "fact"... except that it is not. Place your cursor over the image on the right. What do you notice? Exactly.

As you can see, the image was originally just a preview screen-shot from a popular video game news website. Their logo was edited out of the bottom corner, Piccolo was edited away, etc...

(You can also view the full-scale edited picture and full-scale original picture.)

It is actually a damn fine editing job, and perhaps the best "fake" video game image we have seen. Dranet's October 22nd update showcases a quote from the original artist ("Genki"):

My goal was the fun with this picture, not to believe to people the Golden Ohozaru are in the game.

So there you have it. What have we learned from this? Do not believe everything you see on the Internet without questioning it first and finding out where it came from. Above all else... do not paste these things in your website updates unless you damn well know what you are talking about. Learn to research.

RUMOR: Bulma is a playable character in Budokai 3.

STATUS: Unsubstantiated (All releases; American/European/Japanese).

EXPLANATION: This was quite possibly the biggest rumor going around the DBZ community during the PS2 generation. With in-game screen shots, movie clips, DVD extras, cheat devices... and, of course, the raving fanboys on message boards... it is no wonder.

A month or so before the game was released, we asked Steve Simmons if there were any "extra" hidden characters that fans had not unearthed the existence of yet. He informed us that pretty much everything was out of the bag, with the exception of Bulma possibly being playable in some sort of capacity (even he wasn't 100% sure, himself). It was left at that until the game was released.

Nearly immediately, fans noticed Bulma's presence in the 11th stage (of 12 total) in "Training" mode. Complete with an in-game character model, Bulma teaches you how to use capsules. She does not respond to attacks, and does not so much as move in any way (other than the standing animation). You can sidestep around her, though, to confirm that there is indeed a complete in-game model.

So is she in the game as playable, or not?!

Soon after, we managed to rip some audio files from the game. Contained on the disc is a collection of all of the World Tournament announcer's "name-calls" (before a match he will say, for example, "Goku versus... Vegeta!"). Contained within this batch, at the very end, was "Bulma versus...!" and "Bulma!" (MP3, 30 KB)

So we have an in-game model and a character announcement. Let us keep going.

With the "Collector's Edition" version of the game came an extra bonus video DVD entitled "Behind the Screams." Containing interviews with most of the FUNimation voice actors, there are several scenes of Tiffany Vollmer (the FUNimation voice actress for Bulma) performing various fighting sounds and noises into the microphone (MPEG-1, 892 KB). It would make no sense to record a series of in-game character voices for a character that is not going to actually be in the game, so there is something, here.

So now we have an in-game model, character announcement, and voice actress footage. Let us keep going!

As a little more time passed, fans were able to come up with Codebreaker / Action Replay codes for the PlayStation 2 game that would unlock every capsule in the game... including, apparently, ones that were never finished. It is possible to view the "Bulma" capsule with these codes, which reads the same as any other character capsule ("Bulma be used in Duel, Tournament, and Practice Modes. Can be played when acquired!"). Sadly, however, Bulma does not actually appear in the character selection wheel (even with this capsule code activated).

Some fans have claimed to have been able to use character-modification Codebreaker codes to actually use (an unfinished) Bulma with in-game playing, though we have not seen substantial proof to back this up.

Then comes the Japanese version.

As of this writing, let it be known that there have been absolutely no official codes released that allow you to unlock Bulma as playable in any way, shape, or form. However, some fans have been able to get further than the American version's glitches (a showcase of merely the Bulma capsule)... and actually obtain a semi-playable Bulma.

The first person to get this far seems to have been dsxgate of the GameFAQs Budokai 3 forum. dsxgate claimed that they were not entirely sure of the process, but it seemed to involve a combination of Action Replay codes (mostly involving free capsules in the shop) and complete 100% unlocking of every single last thing in the game (including all level 99 "Dragon Universe" characters). Others have claimed similar results with similar requisites, but only dsxgate actually provided two movie clips to show this. Below are two screen shots from these video clips:

Via these combinations of glitches, Bulma's capsule appeared for purchase as the very last item. When obtained, Bulma appears as a third costume for Videl (similar to the other new actual costumes in the game, such as Piccolo-Daimaô for Piccolo). Since Bulma appears as a costume for Videl, the voice used is not Hiromi Tsuru (the original seiyû for Bulma), but instead Yuko Minaguchi (Videl's seiyû). Bulma is able to fly, but seems to only have two attacks (which are also Videl's), and while she can perform "Dragon Rush," she does not have an ultimate attack (which pretty much destroys the rumors of Bulma throwing capsules as an attack).

Additionally, the same list of character announcements, as present in the American version of the game, appear in the game's audio files (the very last ones being "Buruma-senshu tai...!" and "Buruma-senshu!").

So what is the final verdict? Quite frankly, we really do not know. All signs seem to point to the fact that Bulma was absolutely intended to be used as a playable character in the game (first in the European/American release, and then again in the Japanese version)... but for some reason or another... just never was completed. There are no official codes or strategies for "unlocking" Bulma without the help of an Action Replay device, and seemingly only in the Japanese version of the game.

RUMOR: The Budokai games are all rushed, unfinished products.

STATUS: Yes & No.

EXPLANATION: The feeling of "rushed" games was not felt until the release of Budokai 3. At first, many fans were simply expecting more from the game; a mere 11 characters in "Dragon Universe" seemed strange (especially when more obvious choices could have been made), the "What-If?" fusions from the previous game were now gone, etc. However, it was not until we started digging through the game's audio files on the disc, itself, that we unearthed even more evidence.

As you can read above with the Bulma rumor, it seems as if Bulma was intended to be a playable character in the game, but was possibly just not finished in time. Bulma's name is not the only "extra" announcement on the game disc, however! Fans may be shocked to know that recorded are also announcements for Jinzôningen #19 ("Android 19"), Dodoria, Zarbon, and "Shin" (in addition to Bulma). These sound files have been compared to those in previous games (the first three noted in this list were standard playable characters in the first Budokai game); they are entirely different recordings, which means their announcements were recorded brand-new for inclusion on the Budokai 3 disc.

Fans theorize as to what this "Shin" may have been. The first character that comes to mind is Kaiôshin, but he has his own regular name announcement ("Supreme Kai" in the American release), though this announcement is immediately after "Supreme Kai" in the list. Other ideas include "Shen," the pseudonym Kami-sama went under during the 23rd Tenka-ichi Budôkai. However, since the game uses only FUNimation names, as FUNimation re-named the character "Hero" for the English dub, this makes little sense.

This all stems back to a comment made by the game's producer, Daisuke Uchiyama, which inferred that any and all characters from previous games (such as #19, Zarbon, and Dodoria) would be returning for the third installment. Of course, we now know that the characters are not actually in the game.

Further exploring the game's audio, we happened upon what appears to have been the beginnings of a "Dragon Universe" storyline for Chibi ("Kid") Goku! You can actually hear most of this audio in the game, itself, in the various "Memories of..." capsules. We present it to you here, however, in a zip file containing a series of 34 sequential audio files (ZIP, 1.96 MB).

Interestingly, with this knowledge of "extra" files on the disc, we went back to the previous two Budokai games to see if we could turn anything else up. While Budokai 2 showed absolutely nothing of interest, the first Budokai game had some interesting items! Just like with Budokai 3, additional World Tournament character announcements can be heard. Saibaiman ("Saibamen"), Cell Jr., and of all characters, Kewi ("Cui") all have their names announced! It would seem that the developers had the idea of Saibaiman and Cell Jr. being playable since the very first game, but either a) never got around to including them, or b) used the announcements to test the characters and their techniques for game-development purposes, only.

These names were recorded for a reason, and it is frustrating to not see what the final fruits of labor could have been. The first Budokai game has been out for ages, now (on two game systems), and nothing additional has turned up with regards to the "extra" three character announcements (Saibaiman, Cell Jr., Kewi). Luckily, Budokai 2 seems relatively complete (ignoring the few extra items the Japanese release received, such as Kuriza, Goku/Piccolo's extra outfits, and an additional "Dragon World" stage). For more information on Budokai 3 and its "missing" items, see the above rumors.